Flying Krock

The Flying Krock is a gunship used for [King K. Rool] in his pirate days to kidnap the Donkey Kong.

This gunship has the crocodile form with multiple propellers to keep it airborne, inside is technologic with controls on the cockpit, two dices hanging on window, two parachutes, valves, lights and flag of Kremling Krew symbol. Also is messy containing crates, buckets, tires, drums, barrels, bananas, detonators, picks, shovels, wire reels, chests and bags.

The Flying Krock serves as the final boss level in the game. After the Kongs complete a K. Rool's Keep to save Donkey Kong, the gunship arrives at the top of island where first Squawks challenge Screech a race on bramble maze and the Kongs battle with K. Rool to save Donkey Kong.

This gunship is destroyed when Donkey Kong uppercuts K. Rool out the front window causing an explosive decompression. With the gunship out of control, Funky Kong rescues the Kongs before it crashes into the ocean.

Triva

 * The name is pun of the The Flying Dutchman.
 * Three other flying machines how: King Kruiser II, K. Kruizer III and the King Kruiser IV appear in Donkey Kong 64, DK: King of Swing and DK: Jungle Climber are successors of The Flying Krock.