King Kruisers



The King Kruiser refers collectively to a line of airships designed by the Kremling Krew and used by the mad King K. Rool to some extent. The airships are of a greenish color and bare some resemblance to a crocodile. They have also appeared throughout the Donkey Kong series.

The Flying Krock
It is presumed that the Flying Krock is the original King Kruiser. It made it's appearance in Donkey Kong Country 2: Diddy's Kong Quest and helps Kaptain K. Rool escape his keep atop the highest peak of Crocodile Isle with his prisoner Donkey Kong. Diddy and Dixie Kong follow the villain aboard the massive aircraft and fought him long enough for DK to free himself. Donkey Kong then used an uppercut punch to send K. Rool through the ship's ceiling.

K. Rool's Getaway Jet
The second King Kruiser is apparently the getaway jet King K. Rool uses in an escape attempt during Donkey Kong 64 (and is considerably smaller compared to the other aircrafts). However, this attempt was foiled by K. Rool’s younger brother K. Lumsy when he accidentally swatted the jet out of the sky, causing it to crash onto Donkey Kong Island. Inside the jet's wreckage is where the final boss fight takes place.

K. Kruiser III
The third King Kruiser appears in DK: King of Swing and is built more similar to a heavily armed floating fortress. Donkey Kong is forced the climb across the exterior and interior of the ship to face off against King K. Rool once again. After defeating the villain, Donkey Kong managed to escape the King Kruiser just before it’s destruction.

King Kruiser IV
The fourth King Kruiser in DK: Jungle Climber has a similar design to it’s predecessor but is capable of space travel. After the heroes board the ship, King K. Rool reveals an updated version of his Mega AMP creation which Kongs had to fight. However, the Mega AMP was still dismantled despite it’s improvements which caused K. Rool to flee through a portal with the heroes in pursuit.